Metaverse is not what you think


Dear Lord Sugar Mountain,

Note: To my Facebook friend, he is building a meta-universe version that no one wants.

The past few years have certainly not been easy. Your business model is centered on polarization, and subsequently, anger makes many of us object to over-reliance on your social media platform. Your government—you know the accuracy of their sniper rifles very well, because they cancelled your poorly considered stablecoin project shortly after your expensive global advertising campaign went live—has been following a lot of exposing how your company is attracted And the whistleblower of sales attention. It has asked you to go for questioning. To be fair, they also need to talk to you to better understand the basics of digital advertising revenue.

When people are desperate, what do they do? One of two things: fight back or escape from the scene. As the wall closes, you seem to have chosen to escape. Instead of solving the deep-rooted problems in the business model, you simply renamed the company, borrowing a cyberpunk term coined in a 1992 dystopian novel, all in order to escape a decadent world and become obsessed with Another illusory reality is just to completely ignore the shortcomings of the real world. This may not be the connotation you thought of when you renamed the company, but it is a more accurate version of what you promised to build.

related: Facebook’s rebranding tells us about the “platform game” of large tech companies

Understanding Metaverse

There is no final definition of Metaverse, but Gray’s attempt in their recent report is very closeIt describes Metaverse as a set of interconnected experiential 3D virtual worlds, where people can socialize in real time, thus forming a persistent user-owned Internet economy that spans the digital and physical worlds.

Although most of the adjectives in this definition are controversial and explained, one of them is particularly prominent and may be the most consistent with what we built in Cryptoland: user ownership. In the meta-universe, we are building projects such as The Sandbox, Decentraland, Axie Infinity, My Neighbor Alice, Star Atlas, and Revv Racing. The user ultimately owns the content that is the NFT asset in the game. The idea is that everyone has equal access to the means of production, in-game economy, and consumption rooted in verifiable digital asset ownership. More importantly, these in-game assets are transferable and can be traded in the market at any time, and even at a certain stage, you can slide between the worlds-the racing skin you designed for Revv Racing can be sent to another connected to Another wallet for racing games, give your FlameBoi the chance to cross the grid again and get a gold medal.Yes, one day, the in-game assets owned by our users will slide Furiously sliding across the metaworld

This Metaverse vision has nothing to do with your corporate version of the disgusting virtual reality (VR) table tennis game. After a few minutes, you will see the “Recommended Purchases for You” sidebar.

related: The new tribe of Yuanjie-a community-owned economy

Build new things

You talked about replacing precious real-world social interactions with digital immersive “experiences,” and you conveniently ignore that your company will have everything about this experience—from the visible interactive game elements all the way to metadata. On the contrary, the encrypted version of Metaverse has the same motivation as other Web 3.0 projects in the field: to rebuild our digital world to restore individual ownership. It has nothing to do with VR or your vision of a “better world”.

We are creating a new environment to spend our time and creativity. An equally accessible environment, rooted in cryptoeconomics, and at some stage, may be mainly operated by a decentralized autonomous organization (DAO).Although the company is welcome To participate in and produce their own assets in Cryptometaverse, they should not own any super-large part of it, because it will deprive individuals and related main goals of power: to create a user-owned Metaverse.

The dream of centralization has no business prying into the meta universe. Will not succeed.

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The views, thoughts and opinions expressed here are only those of the author, and do not necessarily reflect or represent the views and opinions of Cointelegraph.

Ben Kesling He is the head of research and strategy for AAX, a cryptocurrency exchange supported by the LSEG technology of the London Stock Exchange Group. Ben has a background in creative arts, social studies and financial technology, has an in-depth understanding of Bitcoin and decentralized finance, and provides strategic direction at AAX. He is also a working member of Global Digital Finance (GDF), a leading industry organization dedicated to promoting the acceleration and adoption of digital finance.