A typical Axie Infinity player’s daily income is “below the Philippines’ minimum wage line”: Report – Featured Bitcoin News


This year, the blockchain game Axie Infinity created by Sky Mavis has achieved amazing growth, with recent sales exceeding $3 billion. However, Naavik’s researchers explained in a recent study that the daily income of Axie Infinity players known as “scholars” is declining, and many people’s income is already below the minimum wage line in countries such as the Philippines.

Naavik researchers delve into Axie Infinity — Since August, the income of “scholars” has been declining

Axie Infinity, a blockchain game based on Ethereum, is one of the most popular video games hosted on the distributed ledger network.The game is run by a company called Mother of the SkyAs of this week, dappradar.com’s indicators show that the game’s non-fungible token (NFT) sales reached 3.23 billion U.S. dollars. Sky Mavis launched this game in 2018, and the company is headquartered in Ho Chi Minh City, Vietnam.

Bitcoin.com news has Projects covered On various occasions and recently Sky Mavis Revealed the launch Axie Infinity’s native decentralized exchange (dex) is called Katana. Although blockchain game projects have grown exponentially in the first half of the year, the daily income of typical players has declined. According to the statement Written by researcher Naavik Lars Douse. Naavik is a research, consulting and consulting company, report Discuss blockchain games, NFT and Axie Infinity.

The daily income of a typical Axie Infinity player is “below the minimum wage line in the Philippines”: report

Researcher Naavik, together with Jimmy Stone, Anthony Pecorella, Aaron Bush, and Abhimanyu Kumar, published a study on the NFT gaming platform and discussed whether Axie Infinity is “unlimited opportunities or unlimited dangers.” Doucet revealed some of the findings of the report on Twitter and discussed the project in detail in a post.

“After months of incredible growth, the daily income of typical Axie Infinity players (the’academic’ in the Philippines) has dropped below the minimum wage line in the Philippines, except for the top players, even their Revenue has also declined since August,” Dussett wrote on November 12.

“‘Academics’ are participants, usually in developing countries, they cannot afford [three] Axies (NFT-based virtual Pokemon creatures) necessary to play the game. “Sponsors” lend them these assets, and they will take part of their income,” Doucet Add toThe research report is very in-depth, discussing many developments surrounding the huge growth seen by Axie Infinity and Sky Mavis.

The daily income of a typical Axie Infinity player is “below the minimum wage line in the Philippines”: report

Naavik Researcher: “The growth of Axie Infinity has grown by leaps and bounds, but the speed has slowed down”-“The game maintains a job retention rate”

The Naavik researchers explained that the team also raised funds from investors such as Consensys, Delphi Digital, and Animoca Brands in several seed rounds. The survey results also pointed out that “Axie Infinity’s daily active users (DAU) soared”, and the cumulative DAU from September to October was approximately 1.45 to 1.95 million daily active users. The report details that the Philippines and Venezuela are the two most popular Axie Infinity regions in the world.

The daily income of a typical Axie Infinity player is “below the minimum wage line in the Philippines”: report

At the same time, Naavik researchers said that the rapid growth of the game may be slowing down. “This quarter-on-quarter DAU growth trend shows that Axie Infinity’s growth spurt has slowed to some extent, but after such an impressive growth burst, a slowdown is expected,” the study details. “The following Google Trends in the Philippines and Venezuela and worldwide also support slowing down.”

Naavik’s research explains that most Axie Infinity players come from low-income areas and “the primary motivation is to make money.” The study emphasizes that due to this trend, the retention rate of games is more like “retention rate for jobs, not games.” The researchers of the study pointed out that this is “not necessarily a bad thing,” but it provides a different perspective from today’s most popular video games.

“As long as Axie Infinity enables its academic-dominated player base to earn more income than they do in their home country, long-term retention and DAU growth will continue to be healthy,” Naavik’s author believes. “All in all, Axie Infinity’s growth rate is slowing down (although still positive), and most of its player base sees gaming as a daily job to maintain daily financial balance.”

What do you think of the Axie Infinity report written by Naavik researchers? Please tell us your thoughts on this topic in the comments section below.

Tags in this story

Animoca brand, Axis infinity, Blockchain game, consensus, Daily income, dappradar.com, Secondary growth, Delphi Digital, Decentralized exchange, Decrease in revenue, Revenue growth, Featured, Work, Samurai sword, Lars Douse, Metaverse, minimum wage, nft, NFT sales, NFT, the Philippines, Play to earn, Reserve, scholar, Mother of the Sky, Sponsor, Venezuela

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